Getting to the correct answer is not always as easy as it seems it should be. One of the leading roadblocks is personal bias. Personal biases are a culmination of our experiences, beliefs, misconceptions, desires, motivations, pride and many other elements that make up our day-to-day thought patterns. Unfortunately, personal bias can be destructive when it comes to solving problems. Yes, I know that's a bold statement. I wont get into the justification here; let’s just assume that I am right. That is your first exercise in letting go of a personal bias…
The goal of this article is to discuss ways to reduce your personal biases and thus experience a richer set of successes, correct answers and rewarding experiences. For the seeker of simplicity and innovation, this will mean a greater probability of creating perfect solution.
To overcome personal bias, one must:
Perhaps Steven Covey stated it best; "Seek first to understand, then to be understood." You can’t solve other peoples problems as you understand them, you have to solve them the way they understand them.
What is the digital age doing for you and how is it changing media distribution networks? The Long Tail by Chris Anderson dives into this subject and reveals "Why the future of business is selling less of more." Back in the day (I just love saying that), the channels by which we accessed our entertainment were very few. We had the three big networks, one or two independent TV stations, a few AM and FM radio stations and a movie house that, if it were big, had four screens. We were a captive audience. The hits were recounted on top 40 lists and as a society, we all pretty much listened to and watched the same thing. The hits, or the Head, was tall and the misses, or the Tail, was very short.
When things go wrong, are you prepared to look at the failure for possible successes? When I think of the chain of events that created penicillin, Post-It Notes, and other inventions seemingly gone wrong, I can’t help but think how lucky we are that the inventors saw alternate uses and ultimately brought them to market.
Recently we ran across a new children’s toy that could have been born out of just this kind of model. Do I know for sure that this toy was born from error? No! But that is not the point. I am pretty sure that no one set out to create a new material that would allow a toy that splat on the ground and then re-form to its original shape. The Splatback does just that.
The point is this, whoever created this thing was very imaginative. They saw, found, created a material with incredible elastic properties and formed it into a new toy that sells in mall stores for around $5 US. The price is another giveaway that all that research and development was not spent on the creation of this toy. Somewhere, someone saw this material and determined an alternate use in an alternate market, or so I am guessing. But again, my guessing is not the point.
Do you look at something that would normally be considered waste and try to find value? New value… Do you look at successes in parallel industries and tinker with ways to bring that concept to bear in your space?
|
|
Getting new ideas off of the ground can be difficult, especially when we believe ourselves to be a lone idea champion. "The lone champion is often relegated to drag along the organizational dead-weight of the enterprise," or so it goes in their mind. After watching this video, I was reminded of a few facts:
The next time you think you are dragging an organization along all by yourself, remember, there are others helping to push it along. Just because you can't see them, doesn't mean they are not there helping you.
A mathematical puzzle that baffled the top minds in the esoteric field of symbolic dynamics for nearly four decades has been cracked — by a 63-year-old immigrant who once had to work as a security guard.
Avraham Trahtman, a mathematician who also toiled as a laborer after moving to Israel from Russia, succeeded where dozens failed, solving the elusive "Road Coloring Problem."
The conjecture essentially assumed it's possible to create a "universal map" that can direct people to arrive at a certain destination, at the same time, regardless of starting point. More
Trahtman, an immigrant to Israel from Yekaterinburg, Russia, solved a problem that had been stumping mathematicians for over 30 years. When it was all said and done, the professor said "The solution is not that complicated. It's hard, but it is not that complicated. Some people think they need to be complicated. I think they need to be nice and simple."
The solution has practical implications in highway navigation, data storage, file systems, network architectures and user interfaces. What is as striking as the solution is the statement made by Trahtman that ‘Solutions need to be nice and simple.’ That should be the ultimate goal of design in general, to take the complexities of everyday life and reduce them to simple, understandable navigations.
It’s easy to make things complicated. But it’s difficult to make things simple. Perhaps simplicity is one of the most challenging problems of our time.
| Here is how the puzzle works. Start at any point and use a 3 word pattern to describe directions to the yellow or green end points. An example of a 3 word pattern is 'red - blue - blue', since this puzzle uses two colors only. Repeat the pattern until you arrive at your destination. Directions to Yellow = "Blue - Red - Red" Directions to Green = "Blue - Blue - Red" |
Increased choice brings discontentment until the choice is perceived as unlimited and there are appropriate filters in place.
Many, many years ago, I lived in a very small town in a studio apartment working two jobs to survive. My tiny apartment was fitted with a 13" color TV that received exactly one station at about 75% clarity. Each night of the week I looked forward to the shows presented by my one network station. I knew them by heart. Some I liked better than others, but each was a hit, at least to me. My only choice was TV or no TV.
In the decisions where we have less to choose from, we know our options are limited and we are more content with, or at least willing to accept, what we have. When the range of choices increases, two things happen: 1) we become more discriminating in our tastes and are less likely to settle for mediocrity; 2) we fear that we may miss something better and are willing to pass up something that would have otherwise been acceptable.
As the amount of choice increases, the complexity factor also increases until the point that choice is no longer a benefit. This is where the filters come in. With the appropriate filters, even though the available content is enormous, choice once again becomes limited. The difference is that is has been placed into context. This is the model of Amazon, YouTube, Google, iTunes and many, many more. Through power real-time data crunching, you receive recommendations of things you will like based on things you actually like. It is the appearance of lack of choice in a world of unlimited choice narrowed by filters.
As Oliver Wendell Holmes said, "I wouldn't give a fig for the simplicity on this side of complexity; I would give my right arm for the simplicity on the far side of complexity." Or, as it is most modernly stated, "Elegance is simplicity found on the far side of complexity." (Thanks Chris). The simplicity on this side of complexity, in this case, is having but one choice, or very few choices. As choice and complexity increase, filters and super crunchers bring a new sense of order, the simplicity on the far side of complexity. We become content once again not because we have a lack of choice, but the apparent choice is an array of things that are almost guaranteed to be consistent with our desires.
If you have ever worked a high energy project from beginning to end, there are three basic emotions you are sure to encounter. While two of them are nothing to worry about, one can be particularly dangerous. In the middle of every big project, there is always a slump that can cause depression, unbelief, burnout and other unhealthy symptoms that can threaten the much needed success.If you let the doubt stage overwhelm you, it will be hard to succeed. Work hard, but keep your priorities straight. Stay focused on the end game and don't get distracted by politics and doubt. Success is within reach.
Why should you care about innovation? The question is very relevant considering it is being thrown around in just about every context in today's improvement culture. The article Innovation Walk Part 1 defined innovation for our purposes on this blog. We put forward that innovation is the process of creating valuable change, and not just change. To create a deeper context for innovation here are, from my perspective, the four primary goals:In all four cases, innovation requires us to change our perspective and drive new value into an existing problem.
Every great presentation begins with a great presentation opener. My problem has always been that my openers are pretty dry. After reading Made to Stick, I have put the power of story telling into practice. One of the keys to the art of telling a good story is knowing where to begin.
While seeking out ideas for openers, I ran across an article on the video professor web site that serves as a great guide to creating a dynamic opener.
The short list minus the explanations:
Ask a Rhetorical Question
Tell a Relevant Story
Introduce a Startling Statistic
Use a Comparative Analogy
Share a Humorous Anecdote
Peak the Audience Curiosity
Get Attention with a Gimmick
Your audience has had years of experience with presenter boredom. They are probably better at ignoring you than you are at grabbing their attention.
Starting the New Year seemed like a good time to start afresh with a few targeted columns on the basics of innovation. Since one of the main themes of the blog is to discuss what innovation is, gaining a common baseline on what is meant by the term can only serve to keep us all on the same track. Innovation is a highly leveraged term and is often applied in a variety of contexts, the most common of which is invention or new and novel thought.
So without further delay, for the purposes of this blog, my definition of innovation is as follows:
The process of creating valuable change in products, processes, organizations or businesses.
The key word in the definition is ‘valuable’ and not ‘change’. The thing that makes innovation so different from invention is that inventions do not necessarily equate to value. They will always equate to new, but it is common to struggle to actually apply inventions in ways that create value. You will notice that although change is a part of the definition, change is not necessarily valuable, nor does it always create value.
Please, do not misunderstand what I am trying to say. By no means am I trying to imply that inventions have no intrinsic value or that they can't be valuable without innovation. Nothing could be further from the truth. I am only trying to point out that: a) not all inventions are valuable; and b) innovation does not necessarily require invention.
The windmill, as a very simplistic example, is a wonderful invention. Of course is can be argued that just having one towering high the sky is nice to look at, and that, in and of itself is innovative. But there are several other innovations that have sprung forth since their initial invention in the 1st century, each delivering new value from the original intended creation. Some that quickly come to mind are grinding grain, driving mechanical pumps, driving generators and other forms of converting wind-energy into other forms of usable or storable energy. Windmills can also be used as a sort of windsock, to determine the direction of winds around a farmers airfield.
In future articles, we will explore more details about who, when and why to innovate.